For indie developers and small studios
I’m Eduardo. Your game, one milestone at a time.
Design documents, 2D art, playable prototypes, tests and your store page.
- Your idea, code and assets stay yours
- AI-made assets are labeled
- English and Spanish
Scope 2D and casual 3D · web, PC and mobile · prototypes and vertical slices · no AAA or MMO
What I make for your game
Players decide in seconds whether to try a game. Give them something they can play.
Negotiable price: tell me what you need and I’ll quote you. I deliver fast and in volume.
01 · Game design
I put your game on paper before anyone builds it.
- BeforeAn idea that changes every week
- AfterA 10-page design document with mechanics, audience and scope
- What stays out of scope is written down too, so every milestone has a clear limit.
- Level plans, economy balance and working UI screens are pieces you can add.
A short 2D platformer about lighting the way home.
02 · Playable builds
You decide by playing, not by reading files.
- BeforeA design nobody has played yet
- AfterA build you open in the browser and play
- A prototype is one mechanic and one scene. It is not the full game.
- A vertical slice is defined and quoted milestone by milestone before work starts.
- Accounts, leaderboards and matchmaking are quoted with their monthly hosting cost.
Level 1 · The meadowNew: double jump03 · Art, music and voices
Characters, props and sound in your game’s style.
- BeforePlaceholder art and borrowed sounds
- After10 sprites from one family, ready as sprite sheets
- Every asset comes with its licence; voices need the consent of each person who speaks.
- 3D characters, rigs, environments and interactive music are quoted first.
In the cave level04 · Milestones and tests
Each milestone ends in a tested build.
- BeforeBugs your players find first
- After20 test cases and the steps to reproduce each bug
- Hotfixes and scoped updates protect saved games and can be rolled back.
- Localization and accessibility are checked inside the build, on screen.
- Console builds require the manufacturer’s approval.
The player can cross the cave from start to finish.
05 · Store and launch
Your store page, trailer and site, ready for players.
- BeforeA store page made the night before launch
- AfterCapsule art, screenshots and a 15-second gameplay trailer in the store’s sizes
- You publish, or approve publishing, from your own account.
- Anything in the trailer that is not gameplay is labelled on screen.
- After launch: live events, player support and feedback turned into tasks.
Mosslight
Light the way home through meadows, caves and an old tower. A short, calm platformer for one player.
You publish from your account, or approve publishing.
Eduardo · your game partner
Tell me what your game needs. Then play the result.

01 · You ask
Use voice, text or files.
02 · I make it
Follow each milestone in your project.
Inside your project
Milestones, builds and decisions in one place.
- Ask: share your idea by voice, text or files.
- Direct: follow each milestone and ask for changes.
- Play: open every build, then approve it or ask for another pass.
WorkDeliverablesReviewsYou askReceived- Idea · level 2 in the caveText
- Two sketches and the paletteFiles
- Platform · web and PCPreference

Your idea, files and platform, in one project.
ContinueAdd filesWorkDeliverablesReviewsMilestone 3Awaiting your OK- Cross the cave from start to finishIn scope
- Keys open doorsIn scope
- Online leaderboardOut of scope

One clear goal: what the player can do at the end.
DoneAsk for a changeWorkDeliverablesReviewsBuild 0.5Playable- Web buildReady
- Build notesReady

Open it and play. The notes say what changed.
PlayAsk for a changeWorkDeliverablesReviews20 test cases18 passed- Movement and jumps8 / 8
- Keys, doors and chests5 / 6
- Pause and resume5 / 6

Two bugs, each with the steps to reproduce it.
Fix bothSee reportWorkDeliverablesReviewsYour decisionDelivered- Build 0.5 · 20 / 20 testsPassed

Approve it, ask for a change or set the next milestone.
DoneAsk for a changeNext milestoneIllustrative walkthrough with a fictional game. Choose a stage to see how a milestone moves forward.
03 · You get it ready
Open every build and ask for changes.
- “Make my idea playable”A prototype with one mechanic and one scene, to play in the browser.Before: weeks of setup before the first test.
- “I need the sprites for level 2”Ten sprites in your game’s style, ready as sprite sheets.Before: placeholder art and a long backlog.
- “Why do players quit at the cave?”With your player data connected, it shows where they drop off and what to try next.Before: guessing from a few comments.
- “Get my store page ready”Copy, screenshots and capsule art in the store’s sizes, for you to publish.Before: a rushed page the night before launch.
Honest scope
What Eduardo makes, and what it doesn’t.
Eduardo makes
- 2D and casual 3D games
- Prototypes for web, PC and mobile
- Vertical slices and milestones on your existing game
- Art, music and voices with their licences
- Tests, store pages, trailers and updates
Eduardo doesn’t make
- AAA productions or MMOs
- Console builds without the manufacturer’s approval
- Publishing anything without your approval
- Real-money gambling mechanics
- Promises of sales, wishlists or rankings
Before you decide
Frequently asked questions
- Who owns the game?
- You do. Your idea, your code and the assets delivered to you are yours, and each asset comes with its licence.
- What kind of games does Eduardo make?
- 2D and casual 3D games for web, PC and mobile: new prototypes, vertical slices and milestones on games already in progress. Not AAA productions or MMOs.
- Which engine do you use?
- For an existing project, Eduardo works in your engine when it is compatible; for a new prototype, it proposes one suited to your platform. This is confirmed before work starts.
- What is a milestone?
- A defined step: what the player can do at the end. It is delivered as a tested, playable build, and you approve it before the next one.
- Do you publish my game on Steam or other stores?
- No. We prepare the store kit, demo or beta branch; you publish from your own account or approve publishing. Store fees and permissions are yours.
- Do you use AI?
- Yes. AI-made assets are labeled, and we follow each store’s disclosure rules.
- How many copies will my game sell?
- We don’t promise sales, downloads or rankings. Eduardo moves your game forward and gets it ready for its store.
- We’re a larger studio.
- You can request a scope tailored to your team and milestones. Write to me.